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PostMouse Game

posmouse

Postmouse is a puzzle platforming game made in Unreal 4 created by The Critters Collective at The Animation Workshop. As the Pipeline Supervisor I was responsible for researching, documenting and streamlining the pipeline for the team. I also took on the role as CG generalist during the production - creating 3D assets, light baking and set dressing.

Link to steam https://store.steampowered.com/app/2273550/Postmouse/

Responsibilities

Concept

Modelling

Sculpting

Texturing
Shading

Lighting

Look Development

Collisions

Software

Unreal Engine 4

Photoshop

Maya

Zbrush

Substance Designer

Substance Painter

designer

Tillable textures from the game - created in substance designer

Making of - Postmouse

Old town

A personal project made in Unreal 4. The idea was to create a look development scene of an environment in the game engine. I was very inspired by a street in my hometown, Falkenberg, in Sweden. My second learning objective in this project was to create the stone path which is the first Substance designer texture I've created.

Foliage by Project Nature.

Responsibilities

Layout
Modelling

Texturing

Shading

Rendering

Compositing

Software

Unreal Engine 4

Photoshop

Premiere Pro
Maya

Substance Painter

Substance Designer

OldTownStill1
OldTown_Cover.png
CobbleStone.png
CobblestoneDiffuse
CobblestoneHeight
CobblestoneNormal
CobblestoneAO.png
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