Julia Forsman
CG ArtisT | GENERALIST
modeling | sculpting | shading | texturing | layout
PostMouse Game
Postmouse is a puzzle platforming game made in Unreal 4 created by The Critters Collective at The Animation Workshop. As the Pipeline Supervisor I was responsible for researching, documenting and streamlining the pipeline for the team. I also took on the role as CG generalist during the production - creating 3D assets, light baking and set dressing.
Link to steam https://store.steampowered.com/app/2273550/Postmouse/
Responsibilities
Concept
Modelling
Sculpting
Texturing
Shading
Lighting
Look Development
Collisions
Software
Unreal Engine 4
Photoshop
Maya
Zbrush
Substance Designer
Substance Painter
Tillable textures from the game - created in substance designer
Making of - Postmouse
Old town
A personal project made in Unreal 4. The idea was to create a look development scene of an environment in the game engine. I was very inspired by a street in my hometown, Falkenberg, in Sweden. My second learning objective in this project was to create the stone path which is the first Substance designer texture I've created.
Foliage by Project Nature.
Responsibilities
Layout
Modelling
Texturing
Shading
Rendering
Compositing
Software
Unreal Engine 4
Photoshop
Premiere Pro
Maya
Substance Painter
Substance Designer