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commercial Work

ETSY - Thank you France
Post Production / VFX 
BaconX
Director Andreas Nilsson

Responsibilities

Layout
Modeling

Sculpting

Texturing

Software

Maya

Zbrush

Substance Painter

magnum

MAGNUM - Metaverse
Post Production / VFX 
BaconX
Director Martin Werner

We used Unreal Engien 5 to set up and render this project. I worked as a generalist and worked with scene set up, set dressing the environments, setting up shaders, creating assets, and props for the environment.

Responsibilities

Layout
Modeling

Sculpting

Texturing
Shading

Lighting

Software

Unreal Engine 5

Maya

Zbrush

Substance Painter

MICHELOB - Superior access NBA
Post Production / VFX BaconX

Director Martin Werner

Responsibilities
Modeling

Texturing
Rotomation

Software

Maya

Substance Painter

BKW

BKW - Mars
Post Production / VFX 
BaconX 

Director Martin Werner
 

I worked with sculpting the Mars landscape. This was an interesting challenge since we used the same set with several different camera angles and the layout should look good from all the angles. I used Blender to do this since the software can handle several cameras in the same scene unlike ZBrush.

Software

Blender
Maya

Responsibilities

Layout
Modeling

Sculpting

Carlton

CARLTON DRY - Drylandia
Post Production/ VFX 
BaconX 
Director Andreas Nilsson

I worked on the modeling, sculpting, shading, lighting, early layout and render setup.

Software

Maya
V-ray

Zbrush

Responsibilities

Layout
Modeling

Sculpting

Lighting

TubiBoat

TUBI - Cig Boat
Post Production/ VFX BaconX

Director Andreas Nilsson


 

I worked on the model of the boat and the layout.

Responsibilities

Layout
Modeling

Software
Maya

TubiLife

TUBI - Lifeguard
Post Production/ VFX 
BaconX Director Andreas Nilsson

Responsibilities

Sculpting

Texturing

Software
Zbrush
Mari

I finalized the sculpt of the torso and textured it.

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