Julia Forsman
CG ArtisT | GENERALIST
modeling | sculpting | shading | texturing | layout
commercial Work
ETSY - Thank you France
Post Production / VFX BaconX
Director Andreas Nilsson
Responsibilities
Layout
Modeling
Sculpting
Texturing
Software
Maya
Zbrush
Substance Painter
MAGNUM - Metaverse
Post Production / VFX BaconX
Director Martin Werner
We used Unreal Engien 5 to set up and render this project. I worked as a generalist and worked with scene set up, set dressing the environments, setting up shaders, creating assets, and props for the environment.
Responsibilities
Layout
Modeling
Sculpting
Texturing
Shading
Lighting
Software
Unreal Engine 5
Maya
Zbrush
Substance Painter
MICHELOB - Superior access NBA
Post Production / VFX BaconX
Director Martin Werner
Responsibilities
Modeling
Texturing
Rotomation
Software
Maya
Substance Painter
BKW - Mars
Post Production / VFX BaconX
Director Martin Werner
I worked with sculpting the Mars landscape. This was an interesting challenge since we used the same set with several different camera angles and the layout should look good from all the angles. I used Blender to do this since the software can handle several cameras in the same scene unlike ZBrush.
Software
Blender
Maya
Responsibilities
Layout
Modeling
Sculpting
CARLTON DRY - Drylandia
Post Production/ VFX BaconX
Director Andreas Nilsson
I worked on the modeling, sculpting, shading, lighting, early layout and render setup.
Software
Maya
V-ray
Zbrush
Responsibilities
Layout
Modeling
Sculpting
Lighting
TUBI - Cig Boat
Post Production/ VFX BaconX
Director Andreas Nilsson
I worked on the model of the boat and the layout.
Responsibilities
Layout
Modeling
Software
Maya
TUBI - Lifeguard
Post Production/ VFX
BaconX Director Andreas Nilsson
Responsibilities
Sculpting
Texturing
Software
Zbrush
Mari
I finalized the sculpt of the torso and textured it.